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How to add a Chip
Persune edited this page May 8, 2023
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Dn-FamiTracker's aim is to fill in the gaps of NSF, NSFe and NSF2 features and/or emerging NESDev homebrew standards that 0CC or Vanilla fails to meet due to a lack of maintenance.
As such, Dn-FT will only implement features present in current NSF/NSFe/NSF2/INES/INES2.0 standards and definitions, keeping in mind the original goal of producing music for the NES/Famicom systems.
If you want to add different chips from different systems/formats, please direct your requests/efforts to Furnace.
- Emulation core and emu core class handler. eg.
EPSM.cpp
;emu_YMF288.cpp
- sound handling and mixing (eg.
APU.cpp
,Mixer.cpp
,SoundGen.cpp
implementations) - Channel handler (eg.
ChannelsEPSM.cpp
,ChannelHandler.cpp
) - Instrument handling (eg.
InstrumentEPSM.cpp
,InstrumentHandlerEPSM.cpp
,InstrumentEditorEPSM.cpp
,SeqInstHandlerEPSM.cpp
) - Document bindings and types (eg.
APU\Types.h
,ChannelFactory.cpp
,ChannelMap.cpp
,ChannelsDlg.cpp
,DetuneDlg.cpp
,FamiTrackerDoc.cpp
,FamiTrackerTypes.cpp
,FamiTrackerView.cpp
,TrackerChannel.cpp
)
2. After prototyping and debugging and making sure everything works okay, be sure to implement the NSF driver
- (see bhop)