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websocketserver.cpp
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#include "websocketserver.h"
#include <QUrlQuery>
QMap<QString, QWebSocket*> WebSocketServer::clientMap;
WebSocketServer* WebSocketServer::instance = nullptr;
std::mutex WebSocketServer::mutex;
WebSocketServer::WebSocketServer(QObject* parent) : QObject(parent) {}
void WebSocketServer::start() {
qDebug() << "WebSocketServer ThreadId is" << QThread::currentThreadId();
server = new QWebSocketServer("server", QWebSocketServer::NonSecureMode);
if (server->isListening()) {
return;
}
if (server->listen(QHostAddress::Any, 0)) {
qDebug() << "WebSocketServer port is" << server->serverPort();
connect(server, SIGNAL(newConnection()), this, SLOT(onNewConnection()));
connect(this, SIGNAL(sendData(QString, QByteArray)), this,
SLOT(writeData(QString, QByteArray)));
connect(this, SIGNAL(sendQStringData(QString, QString)), this,
SLOT(writeQStringData(QString, QString)));
}
}
quint16 WebSocketServer::getWebSocketServerPort() {
return server->serverPort();
}
QWebSocket* WebSocketServer::getWebSocketClient(QString clientId) {
return clientMap[clientId];
}
void WebSocketServer::onNewConnection() {
QWebSocket* socket = server->nextPendingConnection();
QString clientId = "";
QString peerName = socket->requestUrl().toString();
QUrl url(peerName);
QUrlQuery query(url.query());
QList<QPair<QString, QString>> params = query.queryItems();
for (QPair<QString, QString> param : params) {
QString paramName = param.first;
if (paramName == "clientId") {
clientId = param.second;
}
// qDebug() << "Parameter:" << paramName << "Value:" << param.second;
}
connect(socket, &QWebSocket::disconnected, this, [=]() {
qDebug() << "QWebSocket client disconnected " << clientId;
clientMap.remove(clientId);
});
// qDebug() << "clientId is " << clientId;
qDebug() << "onNewConnection ThreadId is" << QThread::currentThreadId();
clientMap[clientId] = socket;
emit connectSuccess(clientId);
}
void WebSocketServer::writeData(QString clientId, QByteArray data) {
// qDebug() << "WebSocketServer writeData ThreadId is"
// << QThread::currentThreadId();
auto client = clientMap[clientId];
if (client) {
client->sendBinaryMessage(data);
}
}
void WebSocketServer::writeQStringData(QString clientId, QString data) {
auto client = clientMap[clientId];
if (client) {
client->sendTextMessage(data);
}
}