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I am developing a game and recently discovered that the QuicMessagingTransport in Unreal Engine 5.5 is built using MsQuic. Although this is still an experimental feature in Unreal Engine, I am curious whether MsQuic works well on PlayStation 5 or Nintendo Switch. Are there any test cases or official support for these platforms? Even if Epic Games does not officially support it, I am simply curious whether it is possible to build MsQuic on these platforms. |
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I know of 2 or 3 game studios that use MsQuic cross-platform on these platforms, but since their development kits are not open source / public, all of them have had to make minor modifications to the MsQuic platform abstraction layer to get these to work. I'm not privy to all the details though. |
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Thank you for your kind reply. I’m wondering if there are any official plans or considerations from Microsoft regarding MsQuic support on PlayStation 5. Any information or guidance on this would be highly appreciated, as it would greatly help us in planning our cross-platform development. |
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I know of 2 or 3 game studios that use MsQuic cross-platform on these platforms, but since their development kits are not open source / public, all of them have had to make minor modifications to the MsQuic platform abstraction layer to get these to work. I'm not privy to all the details though.