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kevzettler opened this issue Jun 26, 2022 · 1 comment
Open

Possible Debugger integration? #9

kevzettler opened this issue Jun 26, 2022 · 1 comment

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@kevzettler
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Hi Elliza,

I'm curious if you've investigated or have thoughts on any possible debugger integration? My quick searching shows that it maybe possible to use the mono soft debugger. https://github.com/mono/sdb

And integrate it with the Emacs grand unified debugger: https://www.emacswiki.org/emacs/GrandUnifiedDebugger

Some discussion threads:
https://emacs.stackexchange.com/questions/47230/debugging-in-unity3d-with-emacs
https://stackoverflow.com/questions/23024891/using-the-mono-soft-debugger-with-emacs

@elizagamedev
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I'm not familiar with debugging in unity or emacs (besides the elisp debugger). Is there any unity-specific setup that is required here, or could the same configuration be used for any C# project? If its the latter case, it would probably belong in csharp-mode or its own package.

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