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I'm curious if you've investigated or have thoughts on any possible debugger integration? My quick searching shows that it maybe possible to use the mono soft debugger. https://github.com/mono/sdb
I'm not familiar with debugging in unity or emacs (besides the elisp debugger). Is there any unity-specific setup that is required here, or could the same configuration be used for any C# project? If its the latter case, it would probably belong in csharp-mode or its own package.
Hi Elliza,
I'm curious if you've investigated or have thoughts on any possible debugger integration? My quick searching shows that it maybe possible to use the mono soft debugger. https://github.com/mono/sdb
And integrate it with the Emacs grand unified debugger: https://www.emacswiki.org/emacs/GrandUnifiedDebugger
Some discussion threads:
https://emacs.stackexchange.com/questions/47230/debugging-in-unity3d-with-emacs
https://stackoverflow.com/questions/23024891/using-the-mono-soft-debugger-with-emacs
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