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I've recently got into game modding and found a tutorial which allows you to see approximations to the original C# methods using IL2CPPDumper followed by Ghidra.
The methods as displayed by Ghidra, while still useful, are a mess to read, and make it harder to create mods with the likes of, for example, Bepinex.
I haven't used this tool yet but since it seems to be specific to Unity IL2CPP projects I wished to ask if there was any advantage over the above method, or perhaps even fundamental differences in functionality.
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I've recently got into game modding and found a tutorial which allows you to see approximations to the original C# methods using IL2CPPDumper followed by Ghidra.
The methods as displayed by Ghidra, while still useful, are a mess to read, and make it harder to create mods with the likes of, for example, Bepinex.
I haven't used this tool yet but since it seems to be specific to Unity IL2CPP projects I wished to ask if there was any advantage over the above method, or perhaps even fundamental differences in functionality.
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