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SortingAlgorithm.java
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// Implementation of Sorting algorithms
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.geom.Rectangle2D;
import java.util.Random;
import javax.swing.JPanel;
import javax.swing.SwingWorker;
public class SortingAlgorithm extends JPanel {
private final int WIDTH = 800, HEIGHT = WIDTH * 9 / 16;
public int SIZE = 100; // the number if sorting elements
public float BAR_WIDTH = (float)WIDTH / SIZE; // bar width
private float[] bar_height = new float[SIZE]; // height of bars
private SwingWorker<Void, Void> shuffler, sorter;
private int current_index, traversing_index; // needed for following colloring the items
SortingAlgorithm() {
setBackground(Color.BLACK);
setPreferredSize(new Dimension(WIDTH, HEIGHT));
initBarHeight(); // initialize the height of each bar
// initShuffler(); // shuffle each bar
}
// setter for SIZE
public void setSIZE(int SIZE) {
this.SIZE = SIZE;
}
// getter for SIZE
int getSIZE() {
return SIZE;
}
// repaint() will automaticly call this function
// needed for coloring
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
// Create randomizer
Random random = new Random();
// Drawing the rectangles
Graphics2D g2d = (Graphics2D)g;
g2d.setColor(Color.CYAN);
Rectangle2D.Float bar;
for(int i = 0; i < getSIZE(); i++ ) {
// random colors
// final float hue = random.nextFloat();
// final float saturation = 0.9f; //1.0 for brilliant, 0.0 for dull
// final float luminance = 1.0f; //1.0 for brighter, 0.0 for black
// g2d.setColor(Color.getHSBColor(hue, saturation, luminance));
bar = new Rectangle2D.Float(i * BAR_WIDTH, 0, BAR_WIDTH-1, bar_height[i]);
g2d.fill(bar); // g2d.draw(bar);
}
// Color setter for the current object
g2d.setColor(Color.RED);
bar = new Rectangle2D.Float(current_index * BAR_WIDTH, 0, BAR_WIDTH, bar_height[current_index]);
g2d.fill(bar);
// Color setter for the traversing object
g2d.setColor(Color.YELLOW);
bar = new Rectangle2D.Float(traversing_index * BAR_WIDTH, 0, BAR_WIDTH, bar_height[traversing_index]);
g2d.fill(bar);
}
public void insertionSort() {
/*Insertion sort algorithm*/
// Multithreading used for hadling the sorting
sorter = new SwingWorker<>() {
@Override
public Void doInBackground() throws InterruptedException { // function for calling multithreading
// Insertion sort algorithm starts
for(current_index = 1; current_index < getSIZE(); current_index++) {
traversing_index = current_index;
while(traversing_index > 0 && bar_height[traversing_index] < bar_height[traversing_index - 1]) {
swap(traversing_index, traversing_index - 1);
traversing_index--;
Thread.sleep(10); // controls the speed
repaint(); // we need it because we ofter replace the contents of a JPanel
}
}
current_index = 0;
traversing_index = 0;
return null;
}
};
}
public void bubbleSort() {
/*Bubble sorting algorithm*/
sorter = new SwingWorker<>() {
@Override
public Void doInBackground() throws InterruptedException {
for(current_index = 0; current_index < getSIZE(); current_index++) {
for(traversing_index = 1; traversing_index < (getSIZE() - current_index); traversing_index++) {
if(bar_height[traversing_index - 1] > bar_height[traversing_index]) {
swap(traversing_index, traversing_index - 1);
traversing_index--; // just for annimation
Thread.sleep(10); // controls the speed
repaint(); // we need it because we ofter replace the contents of a JPanel
}
}
}
current_index = 0;
traversing_index = 0;
return null;
}
};
}
public void mergeSort() {
/*Merge sorting algorithm*/
// Change code from bubbleSort to mergeSort
// TODO
sorter = new SwingWorker<>() {
@Override
public Void doInBackground() throws InterruptedException {
for(current_index = 0; current_index < getSIZE(); current_index++) {
for(traversing_index = 1; traversing_index < (getSIZE() - current_index); traversing_index++) {
if(bar_height[traversing_index - 1] > bar_height[traversing_index]) {
swap(traversing_index, traversing_index - 1);
traversing_index--; // just for annimation
Thread.sleep(10); // controls the speed
repaint(); // we need it because we ofter replace the contents of a JPanel
}
}
}
current_index = 0;
traversing_index = 0;
return null;
}
};
}
public void selectionSort() {
/*Merge sorting algorithm*/
// Change code from bubbleSort to mergeSort
// TODO
sorter = new SwingWorker<>() {
@Override
public Void doInBackground() throws InterruptedException {
for(current_index = 0; current_index < getSIZE() - 1; current_index++) {
int min_index = current_index;
for(int traversing_index = current_index + 1; traversing_index < getSIZE(); traversing_index++) {
if (bar_height[traversing_index] < bar_height[min_index]) {
min_index = traversing_index;
}
}
swap(current_index, min_index);
Thread.sleep(10); // controls the speed
repaint(); // we need it because we ofter replace the contents of a JPanel
}
current_index = 0;
traversing_index = 0;
return null;
}
};
}
public void initShuffler() {
/*Shuffles each bar*/
shuffler = new SwingWorker<>() {
@Override
public Void doInBackground() throws InterruptedException {
int middle = getSIZE() / 2;
for (int i = 0, j = middle; i < middle; i++, j++) {
int randow_index = new Random().nextInt(getSIZE());
swap(i, randow_index);
randow_index = new Random().nextInt(getSIZE());
swap(j, randow_index);
Thread.sleep(10); // controls the speed
repaint(); // we need it because we ofter replace the contents of a JPanel
}
return null;
}
// after finishing the process
@Override
public void done() {
super.done();
sorter.execute();
}
};
shuffler.execute();
}
public void initBarHeight() {
/*Initialize the height of each bar*/
float interval = (float)HEIGHT / getSIZE();
for(int i = 0; i < getSIZE(); i++) {
bar_height[i] = i * interval;
}
}
public void swap(int indexA, int indexB) {
/*Swaps the elements*/
float temp = bar_height[indexA];
bar_height[indexA] = bar_height[indexB];
bar_height[indexB] = temp;
}
}